
r/paydaytheheistmods - A subreddit all about modding Payday 2, and discussing said mods r/paydaymasks - A subreddit dedicated to the creation and customisation of Payday 2 masks. r/paydaybuilds - A subreddit dedicated to creating and sharing builds and loadouts for Payday 2 In most cases, content which does not directly relate to Payday is not allowed. Do not ask for upvotes in your post title, this will result in a ban.

No posts which solely show ragdoll poses. We have a Zero Tolerance policy on Piracy. If you have to ask "Does this count as cheating?" the answer is probably yes.

No links to exploits, cheating, hacks, etc. Do not post links of a player's name or steam page without their permission. Absolutely no discrimination of any kind. Update 217 ChangelogĪUSTRALIAN HEISTERS AND BOBBLEHEAD DOZER OWNERS an important PSA for all individuals residing in Australia seeking the Jacket Character Pack or individuals who have purchased the Bobblehead Dozer and did not receive a mask code.ĬONSOLE USERS, Winds of Change announcement The base version of the game is currently at version 217. No duplication, modification, or redistribution, without crediting LemonCat.CLICK HERE TO GO TO THE OFFICIAL SUBREDDIT DISCORD SERVER 7z file, and place the folders in:Ĭ:\Program Files (x86)\Steam\SteamApps\common\PAYDAY 2\assets\mod_overrides A new hashlist is needed! OVK, Y U DO DIS?!?Ġ2/06/17 Removed the Cubemaps folder because it is broken and people can't read. Replacing the texture won't work, as Overkill has done 'something' in their updates. Slaughter House.ġ0/24/16 19:20 Removed "\LC_MacroPack_Cubemaps\environments\cubemaps\cubemap_mad_lab_01.texture" as it was causing Crash to Desktop. Goat Sim.ġ0/23/16 12:35 Removed "\LC_MacroPack_Cubemaps\units\pd2_dlc_dinner\cubemaps\indoor_cubemap.texture" as it was causing Crash to Desktop. Please delete previous versions of these folders BEFORE copying the updated version into mod_overrides.ġ0/22/16 15:20 Removed "\LC_MacroPack_Cubemaps\units\pd2_dlc_peta\cubemaps\cubemap_outdoor_peta_2.texture" as it was causing Crash to Desktop. 10/20/16 19:38 Fixed some typos for Sydney and Rust heads Fixed numerous cubemaps that were causing crash to desktop due to corrupted. The roads in particular are a work in progress, so expect a few refinements in the future.ġ0/19/16 I reworked and updated the Heads, Enemies, and separated HeisterHeads Added some more Cubemaps. They are ultra low-definition to increase FPS with relatively minor impact on game-play. All of the plants, grass, leaves, etc, and numerous planters heads enemy skins skies roads, and side-walks cubemaps (reflections) menu backgrounds have been reduced to about 16 pixels maximum.
